Wednesday, April 1, 2015

Skyrim and the Paradoxical Nature of Modding

Lucas Versantvoort / April 1st, 2015

Any PC gamer worth his salt will be familiar with the act of modding, aka modifying your game. Modding can range from adding textures to your game, npc’s, sound effects to full-on new environments and missions. The possibilities are literally endless and the fact that even now, 4 years after the game hit store shelves, there’s still a vibrant community creating mods for Skyrim should tell you something.
            Back when the game came out, I played Skyrim for quite some time on PS3, but grew bored of it after a while. The lag didn’t help matters either… Several months ago, I finally got myself a regular gaming PC and I was reminded of the fact that there existed countless mods for Skyrim, even more so now, several years after I first played it. So, off I went on a modding excursion, downloading mod after mod and trying to get Skyrim working. I had modded Dragon Age: Origins several months before it with great success, so I was confident modding Skyrim wouldn’t be any different. Turns out I couldn’t have been more wrong. Whereas with Origins it was simply a matter of dumping the mods into a specific folder, Skyrim was much more complex. Although most mods instruct you to basically do the same, it wasn’t the recommended course of action as you would be overwriting Skyrim files. So, thankfully I stumbled upon a hundred-step guide for noobs beginners which instructed me to download a very specific mod manager (Mod Organizer), because that one would not overwrite Skyrim’s files, but create a ‘virtual’ folder, so that Skyrim’s files would remain untouched. I would also have to download a Skyrim Script Extender, a SKSE.ini, tamper with my skyrim.ini and skyrimprefs.ini files, download something that would extend the amount of memory Skyrim could handle, a program that would automatically arrange an ideal load order for your mods (if two mods overwrite the same file, your preferred one needs to be loaded after the other), a tool to edit and clean mods if necessary, bashed patches, etc, etc, etc. This small summary doesn’t even touch upon dual sheath redux, ENB’s and so on. So yeah, a very daunting prospect for someone who had only modded one game before, but I persevered and I got my modded Skyrim running pretty well, though it wasn’t without a lot of work and hardships—don’t even get me started on CTD’s; I can’t even look at a loading screen anymore, ‘cause my heart just starts racing.
Wait a minute, this isn’t the loading screen.
            In the title, I referred to what I feel is the paradoxical nature of modding. What I mean by that is specifically related to all the work that accompanies the act of modding, especially with a game like Skyrim. First off, ask yourself: why do you think Skyrim is the single most heavily modded game in gaming history? The answer is quite obvious: it’s an epic, medieval, fantasy open world game with swords, sandals, dragons and so on. It allows you to roleplay in a lot of different ways: be a regular guy who works for a living, join guilds, play a part in a civil war, fight dragons in the main storyline, etc. It appeals to certain gaming fantasies, so naturally, many seek to expand upon the groundwork laid by Bethesda, by adding new characters (some of them even custom voiced!), new quests, new items, new character customization options, atmospheric sound effects, etc., not to mention the (mandatory) bug fix mods. It’s gotten to the point where mods are likely the sole reason Skyrim is even relevant anymore. So, the point of all these mods, the lore-friendly ones at least, is to increase immersion, to grant you more ways in which to lose yourself in the world of Skyrim. You get the Lively Inns and Taverns mod, because you want an inn to be a place filled with chatter, song and dance, and drunken Nords. You download the Interesting NPC’s and Inconsequential NPC’s mods, because you want more people to inhabit Skyrim and make the world feel more alive.
But you know what the main problem is: the very act of modding actually serves to decrease immersion, because it makes you more and more aware of the underlying game mechanisms. Now, in the case of Origins it wasn’t a big deal; you just dumped the files into the specified folder and you were done. With Skyrim, as I explained above, it’s a whole different ball game. You have to read the description of every mod very carefully for installation instructions and compatibility issues. Some independent mods require a very specific installation order if you want to use them together! Plus you are advised to plunge headfirst into what is most likely a comment section filled with hundreds of comments to see if there’s any indication of the mod not functioning as advertised. This might save you a CTD or two. Speaking of CTD’s, get used to those, because you’re going to be seeing a lot of them. You might be loading a game and it’ll suddenly Crash To Desktop and you’ll have no idea why. What’s worse is that the game doesn’t provide you with any information either. Your only solution is to enable Papyrus logging, which generates a text file indicating what precisely happened, what was the game loading, what kinds of errors occurred. But even this isn’t really a crash log and many of the errors it notes are harmless anyway. You start thinking it must be the mods, so you start removing some. One time Skyrim crashed when I loaded it after some time. So, I removed two mods and it functioned again. Then it crashed again, but after I reinstalled the same two mods, it worked again…you try figuring this shit out... The point is that it’s impossible to heavily mod Skyrim without becoming fully aware of the underlying mechanisms. What this means is that you’ll automatically see the world of Skyrim in a different light. Instead of wandering through the wasteland, you’ll probably find yourself thinking, ‘hey, that lantern mod I installed is working fine’ or ‘hmm, the lantern’s lighting feels off, I might have to change that later’ or ‘hmm, this skin texture mod doesn’t feel right; I’ll have to try another’ or ‘damn, why do I still have a neck seam? Did I install the right .dds file,’ etc. Instead of thinking ‘wow, what a sunset!’ you’ll at least partially think, ‘wow, that ENB sure is working right!’ All these issues prevent you from losing yourself in the game, because every time the effect of a mod becomes visible to you, you’re aware that you made it happen. This is the paradox. It simultaneously increases and decreases immersion. It’s wonderful to see your mods functioning properly, but you’re also altering every aspect of it any way you please, rather than losing yourself into a predefined world with its own rules. Now I’m not saying that immersion becomes impossible, just that the very act of modding—especially in the case of Skyrim—makes it a lot harder. But despite all this complaining, if asked why I don’t just go back to vanilla Skyrim if modding is too much of a hassle, my answer would be: ‘And live without these mods? No, thank you.’

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