Tuesday, February 10, 2015

Sleuth (1972) Review



Lucas Versantvoort / January 29, 2015

People who think games of cat-and-mouse were popularized by modern series like Death Note need to take a good hard look at films like Sleuth. Directed by Joseph L. Mankiewicz (All About Eve) and written by Anthony Schaffer (Frenzy, The Wicker Man), this film is classic game of cat and mouse jam-packed with memorable scenes and dialogue.
            The game/film starts with hairdresser Milo Tindle (Michael Caine) visiting mystery writer Andrew Wyke (Laurence Olivier) at his large country house. Milo is dating Andrew’s wife Marguerite, you see, so already we’ve got a conflict of interest. Andrew, however, has no qualms about divorcing her, but doesn’t want to drown in alimony in the process. Marguerite has expensive tastes, you see. After getting to know (and dislike) each other a bit, Andrew proposes a plan: Milo will rob some valuable jewels in his house which he can then pawn off in Amsterdam while Andrew collects the insurance money. All goes well, until… Honestly, I could describe what happens then, but that plot twist occurs around the one hour mark, so that would ruin a bit too much of the fun.

            Being a game of cat and mouse, the film has lots of fun with familiar tropes in this genre. I always sensibly chuckle whenever collecting insurance money is a major plot element. The fact that Andrew is himself a mystery writer only makes it better. The film’s ending is also a wonderfully literal visualization of that good old mystery trope, the last laugh. Thankfully, however, the self-awareness doesn’t ruin the suspense. Quite the opposite. There’s a lot of tension hidden under the veritable mountain of witty lines.
I will say that I didn’t love Sleuth after first seeing it many years ago. It’s mostly to do with something involving a disguise. At the time, I immediately identified him for who he really was so the eventual reveal was disappointing. I always assumed it was supposed to be this big twist for the audience, but since it failed miserably, I felt disappointed with the film. Having watched it again recently, I figure the joke is supposed to be on the other character and not the audience. The audience, rather than being surprised, can anticipate the other guy’s reaction when he discovers he’s been deceived. At least, I hope that’s the case.
            Now, the acting. It’s easily half the film. The film is roughly 2 hours and 15 minutes long and it all mostly takes place in Andrew’s house, but it never gets boring and it’s precisely due to the acting and the witty screenplay. The entire film is predicated upon Milo and Andrew verbally sparring and it doesn’t disappoint. Both Caine and Olivier don’t miss a single beat and the script’s supply of morbidly delightful lines is virtually limitless. Mankiewicz’s direction also helps. He makes up for the lack of variety in locales by occasionally cutting to quick shots of the house’s bizarre decorations, which include an array of dolls, to reinforce the sense of dread underlying the proceedings.
            As to why the film is still impressive, I assume it’s to do with a combination of witty dialogue, acting and…its brand of cruelty. It’s not so much in what they force each other to do, but what they force each other to feel. It’s why Sleuth is such a funny, but also cruel film even by today’s standards. Today, cruelty is primarily exemplified by physical pain as seen in the Saw films, etc. Sleuth is the exact opposite. It’s about humiliation and inflicting as much psychological pain on each other.
            But make no mistake, Sleuth is also very funny. You have to ignore your expectations of typical dramas and go into Sleuth expecting a game, albeit a morbid one. The film is at its core quite ridiculous, but that’s part of the deal…and the fun.

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