Saturday, February 7, 2015

The Risk of Roleplaying: Or Why Playing As The Joker Feels Wrong



Lucas Versantvoort / February 7, 2015

Something that’s been on my mind recently is how many games, basically any game that is an adaptation of a previous work containing famous characters, grant you the opportunity to play as well-known fictional characters, like Batman, the Joker, etc. There’s definitely a certain thrill in getting to control these characters. For instance, rather than passively reading or watching Batman kick some criminal ass, it’s way more gratifying to do it yourself.
            There’s a problem, however, though it doesn’t apply to all characters. It has to do with the type of character you get to control and his/her psychological makeup. For example, playing as Batman doesn’t present any problems as he’s a first-rate crime fighter. Of course, he’s highly traumatized, but he’s managed to turn it into an unstoppable drive to rid Gotham of crime. So when you control Batman, there’s no tension between who batman actually is and the fact you’re basically telling him what to do. Since games like Arkham Asylum and Arkham City have you do nothing but fight crime, there’s no disconnect between your controlling Batman and Batman’s nature. Playing as Batman always feels badass and ‘just right.’
            But what if you get to control the Joker, everyone’s favourite psychopathic criminal mastermind? When I played Arkham Asylum, I noticed you could play as the Joker in the game’s challenge mode. I didn’t closely follow the news surrounding the game prior to its release, but I can imagine that if they announced the Joker would be playable, pretty much everyone would freak out. It’s not a stretch to name him the greatest and most popular villain in the Batman universe, so getting to play as him sounds perfect…or does it? Let’s look at what the Joker really is. Unlike Batman, he has no code of honor and doesn’t seek to rid Gotham of crime, but to drown it in crime. The Joker can definitely be described as a psychopath as he has (little to) no empathy (depending on which comic you’re reading), though sociopath also seems to be a good term. What’s important here is to remember that the Joker is unpredictable, at least to the viewer. That’s where all the tension from watching a villain comes from, especially one as devious as the Joker. You’re constantly wondering what diabolical plan he’s hatching now. That’s why trying to foil his plans in the Arkham games is so fun, because he comes across as an intelligent villain who hides, waiting to unleash his next plan. We can’t understand him as he’s unpredictable and therefore awesome as a villain.
Hmm, nope, just feels wrong.
            This all changes when you control the Joker. Playing as a character means exercising the ultimate control over that character. The character does everything (providing the controls aren’t crippled) you ask the moment you ask it. If you’re controlling a well-known fictional character, this can be a lot of fun. But in the case of the Joker, things get difficult. At first glance, playing as the Joker seems fun as Arkham Asylum gives you a few morbidly fun moves with which to dispose of your enemies. What’s not to like? The promise to get to embody the Joker? But that’s precisely the problem, as embodying the Joker is impossible. The Joker is unpredictable, but controlling a character makes him predictable, turns him into your puppet! And thus the fun inherent to the Joker’s unpredictability is gone, particularly when you realize playing as the Joker in Asylum isn’t as ‘Jokeresque’ as you’d like it to be. As the Joker, you’d of course want to exercise the greatest, craziest amount of freedom, but in the challenge mode you’re restricted to basically the same gameplay as in the story mode, so once you’ve exhausted all the Joker’s moves, the fun’s basically over. The problem is that gameplay in general is too limited for a character like the Joker. Before you start playing, you start speculating like crazy, fantasizing about what it’d be like to control the Joker, while I personally believe that it will never be satisfying to control him. Think about it. First of all, the Joker never fails…or dies. His plans may get foiled, but it’ll only be a matter of time before he breaks out of the asylum again. So, the familiar concept of dying in games and being greeted by a game over or ‘you’re dead’ screen is literally unbelievable when you die as the Joker. You immediately think, ‘oh what!? The Joker doesn’t die!?” The same goes for gameplay in general in Arkham Asylum. The game utilizes stealth and you, as the Joker, have to hide if you want to stand a chance against all the enemies. To play as the Joker and being forced to hide is also an automatic deal breaker. If you were passively watching him, all his plans would succeed immediately. You start thinking, “why can’t I do this or do that? I’m the Joker for crying out loud. Or why can’t I call for a bunch of cronies to help me? Doesn’t the Joker always have help?” In a sense, the mystery is gone. Every limit of gameplay ruins the illusion of ‘being’ the Joker, the primary problem being he’s someone we can’t understand, someone who’s literally beyond anyone’s control. Why do you think it’s more ‘believable’ and more fun to fight the Joker as Batman rather than control the Joker? The Joker is better to watch from a distance than actively control.
            The same rings true for other characters. Consider Telltale’s adaptation of Game of Thrones. Without discussing the Choice & Consequence system and its strengths and flaws, why do you think the story has been positively received? I would say it is precisely because you don’t get to control one or more of the famous characters from the series, but new people belonging to another House. Playing as Tyrion or Joffrey, etc. just wouldn’t work. What would the gameplay be like if you got to control characters like them? Do you get to walk around in King’s Landing? Will there be combat? If so, would the animations ‘feel’ right in regard to the character you’re controlling? Do you get to hatch schemes against others whilst foiling theirs? No, all of this would feel wrong. The illusion wouldn’t work and the characters wouldn’t possess their air of mystery anymore. Their effectiveness as characters derives from their personalities, but by controlling them you automatically enforce your own personality on them. Telltale has made the wise decision, however, to let you control a bunch of outsiders, just like you are in a sense an outsider when you watch the TV series. This means that all the famous characters retain their own personalities, so once you, for instance, control Mira and first see Cersei and Tyrion from a distance in the Great Hall, the thrill is infinitely greater than if you were controlling them yourself.
            So there you have it. As you can see, getting to play as a famous fictional character is a tricky proposition as it’s all about maintaining the awesome illusion of truly embodying that particular character. Developers should carefully consider the character’s psychological makeup and if their gameplay would feel natural in relation to the characters. Playing as Batman poses no problems as his crime-fighting nature doesn’t clash with crime-fighting gameplay. However, with other (more morally complex) characters or psychopaths/sociopaths like the Joker it becomes more difficult to assess whether or not it would feel ‘right’ to play as them and if it would do justice to them.

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