Thursday, October 9, 2014

Catherine (2011) Review



“Oh myyy…what a disappointment.”
–Me

I’ll say right away I bought Catherine, because it was made by Atlus and I really enjoyed Persona 4. I know saying I bought this game for the story when the marketing had all the erotic subtlety of Playboy would be something close to lying, but believe me when I say: I bought this game because I believed (and it was advertised as such) it would break some new storytelling ground in video games in terms of sex and relationships, topics that aren’t exactly being dealt with on something approaching an intellectual level in the video game industry, so yes, I was intrigued by this game. Sadly, it disappointed me which was made all the worse by the fact I believed this game would deal with the above topics with a modicum of taste and subtlety.
            So, let’s quickly recap the story. You’re Vincent, you’re afraid to commit, you’re in a relationship with Katherine and you have a group of friends you see all the time in a local bar who try to help you with your relationship issues. There’s been a series of strange deaths with young men found dead with faces that look like something out of The Ring. That evening Catherine hooks up with you. Vincent wakes up the morning after all confused to find Catherine in his bed. As you might expect, this kicks off the story where you must choose in a variety of ways if he’ll maintain his relationship with Katherine, despite his commitment issues, or say fuck it and hang out with Catherine. This all has sorts of consequences. What makes this a game are the choices you make and the platform puzzles you play in Vincent’s nightmares every night. As it turns out, all those dead men died in their sleep when they failed these puzzles, hence the other sheep in your nightmares; it’s a shared nightmare. So, the puzzles symbolize his fears and desires as he struggles to get to the top without succumbing to the pressure.
            Before delving into the game’s failings, I’ll get the things I liked about it out of the way. Despite its repetitive nature, the platform puzzles were occasionally fun. I liked the colorful, anime look, though the low frames per second (typical for Atlus) hurt my eyes. I thought the text messaging component of the game was interesting. I also liked the notion of the bar as a central hub where you can hang out and inspire other guys suffering from the same nightmares to keep their spirits up, thus increasing their own chances of survival. I can’t think of anything else, unfortunately…
Subtle storytelling at its finest...
            Like I said, I went in expecting a well-told, mature story about relationships, sex, fear of commitment and all that jazz. What I got was over-the-top, supernatural nonsense. I was okay with the puzzles, but toward the end, the story jumps the supernatural shark to such a degree it’s not even funny. You’d think from the summary above, it couldn’t be that bad. Well, it all takes a turn for the worse when it turns out Catherine might not even have existed. The photos Vincent has of her on his phone have disappeared and none of his friends know what he’s talking about. He remembers though that the only person he saw her talking to was the bartender. He confronts him and he is revealed to be the orchestrator of the entire thing, of all the nightmares, murders, etc. Catherine turns out to be a succubus, made to fulfill Vincent’s fantasies. Once he was seduced, he was transported to the nightmare world. Because he was afraid to commit to Katherine, having Vincent die in the nightmare world would free her up for the good of the species, i.e. others could then…procreate with her. Yes, you read that right. What starts as a story about relationships etc. quickly turns into a supernatural nonsense fest that is as far removed as possible from the core themes and anything resembling mature storytelling. Now, I get that it’s a cultural thing, that the fear of low birth rates is a big deal in Japan, but why does it have to be packaged in such an increasingly ridiculous story?
            So, you beat the final stages and you make some final choices which (combined with how your position on the alignment meter) determine which ending you get. I got the True Katherine ending which is ludicrous in and of itself. Though they’ve already broken up, since she thought he was cheating, Vincent decides to tell Katherine the truth. He tells her that he really thought he was cheating on her, but it was all in his head. I’ll say that again: he tells her that he really thought he was cheating on her, but it was all in his head…and Katherine actually falls for this. Yeah, how about you don’t rekindle your relationship with the crazy man? How does one actually fall for something like this? You break up with someone in real life, only for them to come back to you saying, ‘no wait, it was all in my head. I didn’t actually cheat on you.’ If I were Katherine, I’d tell Vincent to seek help…of the psychiatric kind. Needless to say, I didn’t bother checking out the other endings, though a quick glance on YouTube suggests they aren’t any better; such artistic and classy endings also exist like hooking up with Catherine the succubus and creating an entire harem thus becoming king of the underworld; or hooking up with Trisha (the host seen in the beginning) who actually reveals herself to be Ishtar, goddess of fertility. Not only that, she also explains that the whole point of the nightmare world was for you/Vincent to prove your worth, so that you could replace the bartender as her consort. Apparently, he was cheating a lot.
Do I need to say it again? We were promised an adult-oriented experience with themes like relationships, sex, fear of commitment and all that jazz…and what we got was supernatural nonsense, a game that promises you to push boundaries, only to fall back on tired (anime-influenced) clichés that say nothing meaningful about relationships. My diagnosis is that the game itself and its creators are probably suffering from fear of commitment, the fear that the game wouldn’t be a success if all it had were ‘normal’ people trying to figure out life and relationships.
Captain obvious symbolism? Check...
What triggered this review is the baffling amount of positive reviews from the gaming press. A common phrase found time and again is that “you’ve never played anything like this before.” Though technically correct, it feels like a kneejerk response to convince ourselves and the world that our beloved hobby is actually capable of boundary pushing feats. On the surface it seems like a game dealing with topics not often found in games (relationships, sex and so on), one of those games approaching ‘art’ that we can show the world as one of the great gaming achievements. Only upon close examination do you find out this game is flawed from every conceivable angle. The story is uninspired, nudging along at a snail’s pace and betrays itself and jumps the shark toward the end; the characters are one-note, uninteresting and unsympathetic; the morality system is simplistic and feels tacked on; the music, though occasionally pleasant rearranges classical music in a desperate attempt to make the game feel artsy; the puzzle dreams feature symbolism as subtle as Catherine’s marketing campaign; the puzzle gameplay gets repetitive; and, most damningly, it’s a game that in the end has nothing interesting or meaningful to say about its topics.
If you think I’m being too harsh, well, that’s your own problem, but make no mistake, criticizing Catherine to such a degree as this isn’t exactly easy for someone who enjoyed Atlus’s Persona 4. If you think I’m wrong in bashing Catherine, remember I judge the game based on the standards it sets for itself. This game tries to be adult-oriented, to be serious about relationships etc. but winds up as a supernatural clusterfuck whose pretensions at mature storytelling are surpassed only by its countless clichés and poor design choices.

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