Lucas
Versantvoort / October 4, 2014
Saints Row 4 is a game that builds on the ideas presented
in Saints Row: The Third, but does so
with too few innovations and laughs to really distinguish itself. Yes, we are in
fact dealing with Saints Row 3.5.
The story is simple and it’s all
intended as a joke naturally. After years of dealing with street gangs, The
Saints have finally made it and you’ve become the POTUS. After deciding whether
to feed the world or cure cancer, earth is invaded by an alien race called the
Zin, led by Zinyak who kidnaps all your familiar friends. It is up to you to
gather your allies, including but not limited to, Vice President Keith David. A bit later, earth is blown up and your stranded on a Mass Effect-like ship as you enter a simulation of Steelport to free your crewmembers.
The zaniness continues in Saints Row 4 |
What does a Saints
Row title need to do to succeed? It needs to be fun (of the crazy kind).
Does this fourth entry accomplish that? …Mostly. There’s a lot of humor to be
found, some of it good, some of it…not so good. I particularly liked the intentional 'glitches' that screw up enemy animations. In between you’ll be treated to
what sets this game apart from its predecessor: superpowers. Are they fun to
use? Sure. They’re quite a lot of them and you’re treated to them over the
course of the entire game, so there’s no shortage of new things to try out. If
only it were easier to cycle through these powers. There’s a total of twelve
which is great, but trying to remember where each one is isn’t easy at all as
they’re divided equally across the D-pad.
One of the things I’ve always found awkward
about Saints Row are the attempts to
make the characters more or less believable. Every once in a while, there comes
a short cutscene that is pretty much intended as dramatic, like when Matt (the
hacker guy) suggests that rescuing Gat may not be a good idea after which our
main character goes into a fit and starts punching his lights out or when you
try to seduce Gat. It’s obvious the Saints
Row series is intended as parody, but these scenes don’t seem to fit a
hundred percent, even if some are meant ironically. They’re not a regular occurrence,
so it’s a minor complaint.
A bigger complaint is that this game
gets boring real quick. You’d think a parody of Grand Theft Auto would have something new to give you every mission
and this is partly true. There are a lot of fun missions that try something
new. One has you controlling a robot power armor and mowing down enemies
(of course). There’s an early parody of the 50s that’s fun, etc. But the game
drags on, especially if you’re doing side quests. Some side quests are great as
they’re story-centered and upgrade your teammates, but the rest is basically
doing variations on the same thing. More often than not, you’ll do mission
after mission – bookended by a meaningless quote from one of your crewmembers –
either hacking (which involves killing enemies), taking over an enemy base
(which involves killing enemies), assassinating some ‘rogue program’ (which
involves killing enemies), the list goes on… Don’t get me wrong, there’s
variation (like the platforming side quests), just not enough to sustain the
game’s length.
Hmm...how will I explain this to the people? |
There’s also the issue of superpowers. Besides being
hard to cycle through, they also screw up the believability of the city of
Steelport. Granted, creating a believable world is less of a priority here than
in GTA, but so much detail went into
the design that I long for the reduced madness of Saints Row 3 where walking and driving were real options. Now, you
just use Super Sprint and Super Jump and run and soar through and over
Steelport. It makes the world feel like a level, not a city and the added speed
paradoxically bores me. You’d think flying would be thrilling, but travelling quickly
becomes a drag every time you see your objective is several kilometers removed
from your current position and you’re just waiting for it to be over. It also
unbalances the game. On the one hand, you have Super Sprint and Super Jump and on
the other hand, your map remembers shortcuts for your gps once you ‘discover’
some random alleyway? For what, so I could save a few seconds driving through
it which I never do, because flying is faster?
It all boils down to the following:
if you liked 3, you’ll like 4, but don’t go in expecting a major
leap forward, go in expecting 3.5. In
the end, I vastly prefer 3, as it
felt more grounded and kept my
interest for longer. This just feels like an occasionally fun add-on.
3 blowup
dolls out of 5
Stray
observation:
Speaking of
major leaps forward (or lack thereof), a new clip showing gameplay footage from
Gat Out of Hell appeared recently. It
included flying as, and I quote, a “new key feature”…even though 4 pretty much did the same thing. Now why am I worried that Gat Out of Hell will feel like another add-on?
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