Lucas
Versantvoort / 15 September 2014
By the time Inception arrived in theaters,
Christopher Nolan had pretty much become a household name, having directed some
very popular films, including resurrecting the superhero genre with the success
of Batman Begins and The Dark Knight. Now, I went to see Inception with a friend and had a lot
fun watching it. But then again, I also had fun playing Mass Effect 3 the first time before realizing just how much that
game sucked compared to the previous two games in the series. The same thing
happened with Inception: I had fun and was impressed with certain aspects of
the film whilst watching it, but upon further inspection, I felt a growing
sense of disappointment. But I’ll get to that, as I have to first get the
mandatory plot synopsis out of the way for the handful of people who still
haven’t seen the film.
Dom Cobb (Leonardo DiCaprio) and his
team are experts in infiltrating people’s dreams. They are threatened/hired by
Japanese businessman Saito (Ken Watanabe) to infiltrate the mind of the son of
a wealthy businessman who owns a large energy conglomerate. Because the son is
the heir, he could dissolve the company if Cobb and this team succeed in
planting this idea in his head: inception. The film is basically a reverse caper
style film: instead of trying to steal something, something has to be put into
place.
Now that that’s out of the way, I
thought I’d list some of the things I liked about Inception before delving into its flaws. What I liked most were the
action sequences. It certainly wasn’t the story or the endless plot exposition.
No, Inception is at heart a
blockbuster and it’s at its blockbuster-y best when cars are turning, causing a
hotel hallway inside someone’s mind to also turn. Sure, there are some
lackluster action scenes (that ski chase…), but the rest are quite creatively
done and it’s all due to the film’s concept of inception. I also adored Wally Pfister's cinematography. He gave the action sequences an elegance that was only accentuated by the editing (see the car chase/hallway fight scene).
There’s something I want to discuss concerning Inception’s popularity. Something that
kept being repeated over and over again when Inception was released, was how
this was an intelligent blockbuster
and that precisely sums up both its pros and cons. Yes, it is an unusual blockbuster, but at the same time, save for some nice
practical effects during action sequences, it’s also so banal and uninspired in
terms of story, characters and execution. Also, I think the ‘intelligent
blockbuster’ identity says something more about the audience than the film. It
just screams, ‘we can enjoy our typical summer blockbuster, whilst making
ourselves believe that we are watching something intelligent and that we are
intelligent for doing so’. At that point, the film itself becomes irrelevant
and it seems to be more about the audience’s apparent need to justify their
desire for summer blockbusters. ‘No, no, it’s not just a typical blockbuster.
It’s really deep.’ Yeah, deep in terms of dream layers maybe. Plot-wise,
however…
Speaking of which, I never really understood all the
constant talking of the film’s “complexity” and “intelligence” when the film is
actually really straightforward. This is hardly ‘requires repeat viewing’
material. Even when someone brings up the ‘was Cobb still dreaming or not’
question, I tend to think: who cares? Also, that question speaks volumes of how,
in the end, this film has nothing interesting to say really.
When you picture an action film about dreams, you
start to imagine the possibilities: all kinds of surreal, symbolic imagery, perhaps
hinting at characters’ fears and subconscious desires. There’s a reason the
film’s posters kept depicting the fantastic images of cities folding in on
themselves. But the amount of times Inception
delivers on that front can be counted on one hand. You can of course argue that
the film explains (as it tends to do…) that these dreams are worlds created by
Ariadne, so that there’s limited interference of the subconscious. They are
controlled environments more or less, but I think that misses the point. That
is simply using the story to justify the idea that the film wouldn’t have been
a success if it was all about the randomness of the subconscious. I can
understand that too much randomness can conflict with creating a sense of
forward momentum, but at the same time you’re dramatically underutilizing the
filmic possibilities for depicting dreams.
I think that’s what it boils down to: wasted
potential. This film could’ve been so much more daring, but it’s constrained by
its blockbuster ambitions, its straightforward reverse caper style narrative
and Nolan’s own penchant for ideas but lack of involving drama. Again, I don’t
hate the film even though it really must sound like I’m bashing it. And I know
it’s unfair to critique a film for what it isn’t.
It’s just that, when your film deals with dreams, you will automatically be
judged by how much you visually play around with that concept and saying that Inception doesn’t play around with
dreams and the subconscious enough is quite an understatement. If Nolan had
dropped the boring, uninvolving melodrama and the reverse caper style
narrative, it would’ve freed up so much room for visual experimentation and all
kinds of involving drama. Then it would have really been a film about dreams. As it is, Inception is a very typical (though occasionally enjoyable) action
flick disguised as something it actually isn’t.
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